Working on area transitions, health and experience

What do we see here:

I have created items that when entered you are transported to another location on the map. You set a spawn target location and the name of the target location and the system takes care of the rest.

I also added some experience levels, though I need to adjust it a bit. I will be adding effects and stat points, which will bring us to the skill tree.

Finally I added a health potion box, which you walk through to use, which will push me to move onto the inventory.

You can also probably see an NPC hanging out down and to the left of the starting location, he is also aware of you and I am working on dialog boxes and such.

What’s next?

As mentioned above a bunch of stuff, but also monsters, monster sounds, giblets and gore.

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