Isometric setup test, combining 2D background and 3D characters/items

What do we see here:
I had this idea that I could easily combine 2D background with 3D characters and still use Unity’s NavMesh and NavMesh Agent without issue. So I built a quick prototype in which I was not going to use tiles, but a background that is distorted in order to render correctly through an orthographic camera at a 45 degree angle.

I wanted it to match up with the 3D items not just approximately, but as exactly as possible.

I brought in my trusty Nazi guinea-pig, my trusty biped and checkers.

So you see that 2 squares on the checker are 1 meter in 3dsmax and the box on the ground is 1 meter in Unity, but the background although a 2D images is rendered at a 45 degree angle.

I figure with this system I can make RPGs or even Turn Based Strategy games like Commandos.

Astaroth – High poly progress

This guy started way back in the day, I had made a base mesh for a gargoyle character I wanted to make. I did a couple of sculpts, but other things got in the way, I didn’t have a clear idea for what I was going to do with him.

So as I was working with the idea of Dominus Infernus in my head when it was still just Ex Inferno, which means ‘From Hell’ in Latin, I was thinking about Diablo 2 – which is a game I remember fondly and part of why I am making DI. I wanted a character that would be the antagonist and I wanted Hell to be a central part of the story, so I decided to dig up my gargoyle and see if I could turn him into a Demon.

His armor isn’t filled with skulls and bones, because that’s not his backstory, m vision for him is not a grime version of the lord of hell, but rather that of a fallen hero.