First Gameplay Test

What do we see here:
Click around to move, click on enemies to attack and deal damage. Enemies can attack you and deal damages as well.

What do we do now:
At this point I wanted a decoupled camera, so you could fly around, but in the next iteration I will make the camera follow you, as it seems less confusing and you need your other hand to use potions, abilities etc.

Isometric setup test, combining 2D background and 3D characters/items

What do we see here:
I had this idea that I could easily combine 2D background with 3D characters and still use Unity’s NavMesh and NavMesh Agent without issue. So I built a quick prototype in which I was not going to use tiles, but a background that is distorted in order to render correctly through an orthographic camera at a 45 degree angle.

I wanted it to match up with the 3D items not just approximately, but as exactly as possible.

I brought in my trusty Nazi guinea-pig, my trusty biped and checkers.

So you see that 2 squares on the checker are 1 meter in 3dsmax and the box on the ground is 1 meter in Unity, but the background although a 2D images is rendered at a 45 degree angle.

I figure with this system I can make RPGs or even Turn Based Strategy games like Commandos.

Astaroth – High poly progress

This guy started way back in the day, I had made a base mesh for a gargoyle character I wanted to make. I did a couple of sculpts, but other things got in the way, I didn’t have a clear idea for what I was going to do with him.

So as I was working with the idea of Dominus Infernus in my head when it was still just Ex Inferno, which means ‘From Hell’ in Latin, I was thinking about Diablo 2 – which is a game I remember fondly and part of why I am making DI. I wanted a character that would be the antagonist and I wanted Hell to be a central part of the story, so I decided to dig up my gargoyle and see if I could turn him into a Demon.

His armor isn’t filled with skulls and bones, because that’s not his backstory, m vision for him is not a grime version of the lord of hell, but rather that of a fallen hero.